package leo.game.display
{
	import flash.display.Bitmap;
	import flash.display.Sprite;

	/**
	 * 地图上对象基类 
	 * @author leo
	 * 
	 */	
	public class MapObject extends Sprite
	{

		public function MapObject()
		{
			super();
		}
		
		public function update():void
		{
			
		}
	}
}